


It’s always comforting to see a game coming out of Early Access with perfect optimization, and the devs definitely deserve some kudos here! You never know what’s hiding behind a corner – from a couple of weak skeletons to a huge group of legendary spiders, there are always many surprises that await you while exploring, and I would say overall the exploration is much more satisfying than the previous Torchlight entry. The monster and boss encounters are great, filled with different mechanics and unique aesthetics. I’m not sure if the above mechanic was intended, but it would definitely be a great addition if we can see this global cooldown visually on the skills, similar to World of Warcraft for example. You need to use your skills with the right timing – which was admittedly quite frustrating at first, but I ended up appreciating this “strategic” approach to combat. For example, if one of your skills are currently executed, you can’t just cancel the animation or expect the next skill press to go off after the current animation ends. What feels greatly different, is the “hidden global cooldown” of the skills, that won’t let you queue up future skills. If you loved Torchlight II’s combat, then you’ll love III’s too! That’s not to say they are identical, but the overall pace and feeling from the previous game is here. Fast-Paced Combat – Interesting Encounters I hope that we will get these customization options as development moves further, as the omission of these features can rightfully scare away veteran aRPG players, that I’m sure otherwise would have great fun with Torchlight 3. There are still a few quirks – like not being able to enable item names on the floor, or filter loot in any way for that matter. Polished Presentation – Satisfying Gameplayįive minutes in Torchlight III are enough to show how polished the game is, and the core gameplay loop offers the right levels of addicting monster-slaying, exploring, and looting! Totems that are following you in battle, multiple pets, player housing, gathering, crafting, a clean UI that’s frustrating at first – but quickly shows its value, an amazing interactive minimap, and most important of all – what you would really expect from Torchlight III – a better version of Torchlight II! Yes, it’s true, the combat is just as – if not more – satisfying than the previous game, and the overall environment, aesthetics, and storytelling is enhanced and polished. I was very positively surprised even with a few minutes in the game! All the reviews weren’t true (or maybe they where, but the end product ended up being better?), since I have experienced already so many mechanics and flavors I’m encountering for the first time in an aRPG! Therefore I decided to try the game during its latest early access stage, just one week before the official release on October 6, 2020, with the last wipe of accounts and the official stress test lasting for a week, and awarding players with a commemorative Banner for player Forts. Being a big fan of Torchlight II, since it came out back in 2012, I didn’t want to see that in the third entry of the franchise, especially after its transformation from Torchlight Frontiers to Torchlight III. I was very skeptical about Torchlight III’s early access, as there was a big amount of negative reviews on Steam, most of them centering around a scary fact – that the game feels like a mobile port. The game will officially launch on October 13, 2020, on Steam, Xbox One, PlayStation 4, and Nintendo Switch, with an MSRP of 29.99$ / 29.99€ / 23.79£ (Early Access). Torchlight III came out in Steam’s Early Access on June 13, 2020, by developers Echtra Games, and Perfect World Entertainment as the publishers.
